Convert E57 to FBX Online
Convert E57 to FBX in seconds. E57 is a laser-scanning and LiDAR point-cloud exchange standard; FBX's strength is this: the long-standing default asset format across game-engine pipelines. No software installation required — everything runs in your browser.
Download Started!
How would you rate your experience with MiConvert?
Why Convert E57 to FBX?
Our engine reads a file built around transferring 3D scan data (with color) between scanning and CAD software and rebuilds it aiming to preserve this: the long-standing default asset format across game-engine pipelines — rather than producing a generic, lowest-common-denominator result.
FBX is Autodesk's game and animation interchange format, built around moving textured, rigged, animated assets between DCC tools and game engines. Converting from E57 — built around transferring 3D scan data (with color) between scanning and CAD software instead — closes that gap.
FBX was built around moving textured, rigged, animated assets between DCC tools and game engines, which is precisely the gap E57 leaves open, since it's designed around transferring 3D scan data (with color) between scanning and CAD software instead.
How to Convert E57 to FBX
- Upload your E57 file.
- MiConvert converts it to FBX, aiming to preserve what makes FBX useful: the long-standing default asset format across game-engine pipelines.
- Download the converted FBX file.
- Use it directly with Maya, 3ds Max, Unity, Unreal Engine.
Key Conversion Features
- Produces output ready for Maya, 3ds Max, Unity, Unreal Engine, picking up right where laser scanners and point-cloud processing tools left off
- Free for files up to 50MB, 100MB for registered accounts
- No local software installation required for either side — not laser scanners and point-cloud processing tools, not Maya, 3ds Max, Unity, Unreal Engine — everything runs in the cloud
- Understands that E57 is a laser-scanning and LiDAR point-cloud exchange standard and FBX is Autodesk's game and animation interchange format, rather than treating the conversion as a blind format swap
- Converts E57 into FBX, aiming to preserve what matters most: the long-standing default asset format across game-engine pipelines
Video Tutorial
Are you struggling with how to convert your E57 file to FBX format? Don't worry, in this video I will reveal a super convenient tool to help you change your file extension completely for free without
Frequently Asked Questions
What software works with the converted FBX file?
FBX is used by Maya, 3ds Max, Unity, Unreal Engine. If you were working with laser scanners and point-cloud processing tools (which produces E57), this conversion is the direct bridge between the two.
Is this conversion free?
Yes — free for files up to 50MB, with a 100MB limit for registered accounts, no subscription required.
Why would I need FBX instead of just keeping E57?
Mainly when your workflow specifically calls for moving textured, rigged, animated assets between DCC tools and game engines — that's FBX's whole reason for existing, and E57 isn't built to provide it, since it's focused on transferring 3D scan data (with color) between scanning and CAD software instead.
How long does the conversion take?
Most conversions finish in 10-30 seconds. Larger or more complex files can take up to a minute.
Is there a file size limit for this conversion?
Free conversions handle files up to 50MB; registered accounts get up to 100MB.